<div class="refentry"><a id="glBindBufferBase"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindBufferBase — bind a buffer object to an indexed buffer target</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glBindBufferBase</strong>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLuint <var class="pdparam">index</var>, </td></tr><tr><td> </td><td>GLuint <var class="pdparam">buffer</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
                    Specify the target of the bind operation. <em class="parameter"><code>target</code></em> must be
                    either <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code> or <code class="constant">GL_UNIFORM_BUFFER</code>.
                </p></dd><dt><span class="term"><em class="parameter"><code>index</code></em></span></dt><dd><p>
                    Specify the index of the binding point within the array specified by <em class="parameter"><code>target</code></em>.
                </p></dd><dt><span class="term"><em class="parameter"><code>buffer</code></em></span></dt><dd><p>
                    The name of a buffer object to bind to the specified binding point.
                </p></dd></dl></div></div><div class="refsect1"><a id="description"></a><h2>Description</h2><p>
            <code class="function">glBindBufferBase</code> binds the buffer object <em class="parameter"><code>buffer</code></em>
            to the binding point at index <em class="parameter"><code>index</code></em> of the array of targets specified
            by <em class="parameter"><code>target</code></em>. Each <em class="parameter"><code>target</code></em> represents an indexed
            array of buffer binding points, as well as a single general binding point that can be used by
            other buffer manipulation functions such as <a class="citerefentry" href="glBindBuffer"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>
            or <a class="citerefentry" href="glMapBuffer"><span class="citerefentry"><span class="refentrytitle">glMapBuffer</span></span></a>. In addition to binding
            <em class="parameter"><code>buffer</code></em> to the indexed buffer binding target, <code class="function">glBindBufferBase</code>
            also binds <em class="parameter"><code>buffer</code></em> to the generic buffer binding point specified by <em class="parameter"><code>target</code></em>.
        </p></div><div class="refsect1"><a id="notes"></a><h2>Notes</h2><p>
            Calling <code class="function">glBindBufferBase</code> is equivalent to calling
            <a class="citerefentry" href="glBindBufferRange"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a> with <em class="parameter"><code>offset</code></em>
            zero and <em class="parameter"><code>size</code></em> equal to the size of the buffer.
        </p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not
            <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code> or <code class="constant">GL_UNIFORM_BUFFER</code>.
        </p><p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>index</code></em> is greater
            than or equal to the number of <em class="parameter"><code>target</code></em>-specific indexed binding points.
        </p><p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>buffer</code></em> does
            not have an associated data store, or if the size of that store is zero.
        </p></div>
        {$pipelinestall}{$examples}
        <div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="glGenBuffers"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>,
            <a class="citerefentry" href="glDeleteBuffers"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>,
            <a class="citerefentry" href="glBindBuffer"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>,
            <a class="citerefentry" href="glBindBufferRange"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a>,
            <a class="citerefentry" href="glMapBuffer"><span class="citerefentry"><span class="refentrytitle">glMapBuffer</span></span></a>,
            <a class="citerefentry" href="glUnmapBuffer"><span class="citerefentry"><span class="refentrytitle">glUnmapBuffer</span></span></a>,
        </p></div><div class="refsect1"><div id="Copyright"><h2>Copyright</h2><p>
            Copyright © 2010 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="ulink" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
        </p></div></div></div>
